Customer Experience (CX) Design

We design what your customer actually meets: the touchpoints, the order they arrive in, and what each one already knows. Customer experience design consulting that produces a specification your channel teams can build against, not a picture of a better future.

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Customer experience design consulting is the work of designing what the customer actually encounters: the touchpoints themselves, the order they arrive in, and what each one already knows by the time the customer reaches it. Strategy decides what an experience should achieve. This is the practice that turns that decision into specific encounters a company can build and a customer can recognize as one relationship. Vivaldi has done this work since 1999.

  • Since 1999experience and service design
  • 200+published case studies
  • 10 officeson four continents
  • 5xWirtschaftsWoche Best of Consulting, Strategy and Innovation

When companies bring us in

Almost nobody calls to say the experience is badly designed. The trigger is usually one of these.

  • A customer experience strategy has been signed off and no one can say what the customer will actually see, do or be asked for on any given day.
  • Each channel scores well on its own survey and the relationship across all of them is rated poorly.
  • The same customer is addressed as a prospect by one touchpoint and as an eight-year account by the next.
  • A target-state experience was approved eighteen months ago, parts of it shipped, and what reached the customer no longer resembles what was designed.
  • A new proposition is launching and there is a deck describing it but no specification of the encounters that deliver it.

Why the approved target-state experience rarely reaches the customer

The usual program produces a future-state experience: a set of redesigned moments, a vision film, a set of principles. It is approved as one thing. It is then built as many things, because that is how the company is organized.

Budget, roadmaps and accountability run down channels. The contact center has a plan, the app has a plan, retail has a plan, lifecycle marketing has a plan. The designed experience is cut along those lines and handed out. Each team delivers its slice competently and defends it against the others for the next two planning cycles. The customer, who consumes the whole thing in sequence, meets a different company at every step.

  • The design is specified as a picture of a better state rather than as a set of requirements each touchpoint has to meet, so there is nothing for a channel team to be held to.
  • Nothing in the design says what a touchpoint must already know. Context is re-collected at every step because no one wrote down that it should not be.
  • The sequence is never owned. Individual moments have owners, and the order they arrive in has none.
  • Operational and system constraints arrive after approval, and the experience quietly degrades into whatever the current stack can emit.
  • Measurement is per channel, which means the one thing being designed, the whole, is the one thing nobody reports on.

The useful question is not whether each touchpoint is good. It is whether the thing you approved is the thing that can actually be built, by these teams, on these systems, in this funding model. That is a design problem, and it is the one we take.

What our customer experience design consulting services include

Six capabilities. Most engagements use three or four, and which ones depends on whether the experience already exists, whether the strategy behind it is settled, and whether the hard part is deciding or delivering.

1. Experience audit of what the customer actually encounters

We walk the experience as a customer, not as an org chart. Every touchpoint the customer can reach, in the order they reach it, with what each one asks for and what it already knows. This is routinely the first time anyone has seen the full list on one page, and it is usually longer than the inventory the company maintains.

2. Customer research behind the design

What the person is trying to get done, where they give up, and which encounters they remember afterward. We run this with our user insights and research team so the design is built on observed behavior rather than on the moments the business finds easiest to measure.

3. Touchpoint and sequence design

The core of the work. Each touchpoint gets a specification: what it is for, what it must know on arrival, what it is allowed to ask, what it must never ask twice, and what it hands to whatever comes next. The sequence gets designed as its own object, with the transitions between touchpoints treated as things to be built rather than as gaps that take care of themselves.

4. Interaction and interface specification

Once the encounters are settled, something has to carry them. Our interaction design (IxD) practice designs the exchange itself, and our user interface (UI) design team builds the surfaces that deliver it without making the customer work.

5. Prototyping and validation before commitment

An experience design is cheap to change until it is in a roadmap. We build enough of the real sequence to provoke a genuine reaction, test it with customers and with the frontline staff who will have to deliver it, and record what was disproven. See prototyping and testing.

6. AI-driven experience innovation

Where the encounter itself changes because the system can now anticipate, answer or act. Our AI-driven UX innovation and CX design team covers this, and digital product creation builds the product underneath when one is needed. Our view on how AI changes UX and CX design sets out where we think this goes.

Not sure which of the six you need first?

Start with a working session. We will walk your experience in the order a customer meets it, mark every point where they are asked for something you already hold, and show you which part of the design would survive your current roadmap.

Book a CX design review

How a customer experience design engagement works

  1. Walk it. We experience the service as a customer does, end to end, across every channel it touches, and interview the people who deliver each part. The output is the real touchpoint inventory in sequence, with what each touchpoint knows and what it asks for recorded next to it.
  2. Design it. Encounters and sequence designed together, with the people who run the channels and the systems in the room from the first session rather than consulted after approval. The output is a specification per touchpoint and a designed set of transitions, each with a cost of delivery written against it.
  3. Prove it. The designed sequence put in front of real customers and real frontline staff, tested as a sequence rather than as a set of screens. The output is a validated design and a written record of what did not work.
  4. Hand it over. A specification the channel teams can build against, an owner named for the sequence as well as for each touchpoint, and a measure that reports the experience as a whole rather than channel by channel. The output is something your teams run without us.

Why companies choose Vivaldi for customer experience design

Three answers come up repeatedly in the first conversation.

  • We design to what can be built. Channel owners, operations and technology are in the room from week one, so the design that gets approved is one the company can actually deliver, not one it will quietly reinterpret.
  • We specify, we do not illustrate. The deliverable is a requirement set per touchpoint with named owners, not a vision of a better future that no team can be held to.
  • We are a strategy firm that designs. The brief comes from a commercial decision about what the experience is worth, which means the design has an argument behind it when it meets a budget cycle.

How to evaluate a customer experience design consultant

Worth asking of every firm on your shortlist, including us.

  • Ask what their deliverable looks like. If it is a future-state narrative and a set of principles, you are buying alignment, not a design. Ask to see a touchpoint specification from real work.
  • Ask who is in the room. A design validated only with customers will be rebuilt by the channel teams into something the customer never saw.
  • Ask how they handle the sequence. Most firms design moments. Ask who owns the order those moments arrive in once the engagement ends.
  • Ask what the design says a touchpoint must not do. Constraints are the part that makes a design enforceable. A design with no prohibitions in it is a wish list.
  • Ask how it will be measured. If the answer is per-channel satisfaction scores, the thing being designed will never appear in a report, and work that is never reported on does not get maintained.

CX design consultancy, digital agency or CX strategy firm?

Criterion CX design consultancy Digital or UX agency CX strategy firm
What it decides What the customer encounters, in what order, and what each encounter already knows How a given digital surface looks and behaves What the experience should achieve and where to compete on it
Typical deliverables Touchpoint specifications, designed transitions, prototypes, named owners for the sequence Wireframes, design system, prototypes, front-end build Experience principles, priorities, target segments, business case
Who signs it off Chief customer officer with the channel owners together Digital or product team Executive committee
How success is measured Resolution without repeat contact, relationship-level satisfaction, cost to serve, retention Task completion, usability scores, conversion Share of category, growth, customer lifetime value
Best when The strategy is agreed and nothing specifies what the customer actually meets The experience is settled and one surface is the constraint The company has not yet decided what the experience is for

Related work

Customer experience design sits inside our service design practice. The neighboring capabilities divide as follows.

For worked illustrations of the end result, see our collection of great customer experience examples. For who we are and how we work, see Vivaldi Group.

Customer experience design consulting in the US and worldwide

Vivaldi is headquartered in New York and has a second US office in Los Angeles. Outside the US, our teams work from London, Zürich, München, Hamburg, Düsseldorf, Singapore, Buenos Aires and Lima. We work with US companies nationwide from our two US offices; for city-specific information, see our pages for Chicago, Dallas and Houston.

Start where the sequence breaks

In one working session we will walk your experience in the order a customer meets it, find the points where they are asked to supply something you already hold, and name who would have to own the sequence for a fix to survive the next planning cycle. You leave with the list and a view of what it is worth.

Book a CX design review

Customer experience design services in this group

Each capability below can be engaged on its own or as part of a wider customer experience design program.

Customer experience design FAQ

What is customer experience design consulting?

It is the work of specifying what a customer actually encounters: each touchpoint, the order they arrive in, what each one must already know, and what it hands to the next. The deliverable is a set of requirements your channel teams can build against, not a vision of a future state.

How is CX design different from CX strategy?

Strategy decides what the experience should achieve and where it has to win. Design decides what the customer meets on a given day. Our experience strategy and customer ecosystem strategy teams handle the first question. This page covers the second.

How is it different from UX design?

UX design works on a person’s experience of a product or interface. Customer experience design works on the customer’s experience of the whole company, across every channel it runs, including the parts that are not screens. See user experience (UX) design.

Do we need a customer journey map first?

It helps but it is not required. A map documents the journey as it is today. We treat it as an input and design what replaces it. If you do not have one, our customer journey mapping team can produce it, or we build the touchpoint inventory ourselves in the first phase.

What does Vivaldi actually hand over?

A specification per touchpoint covering purpose, required context, permitted questions and handoff; a designed set of transitions between them; validated prototypes; a named owner for each touchpoint and for the sequence; and a measurement approach that reports the experience as a whole rather than channel by channel.

How long does a customer experience design engagement take?

It depends on how many channels the experience runs across and whether the strategy behind it is already settled. We scope it in the first conversation and size the phases against the decision you need to make, rather than against a fixed program length.

Who needs to be involved on our side?

The channel owners, operations and technology, from week one. A design validated only with customers gets rebuilt by the teams that have to deliver it, into something the customer never saw. That is the single most common reason these programs fail.

Can you cover AI-driven experiences?

Yes. Our AI-driven UX innovation and CX design team works on experiences where the system anticipates, answers or acts, and digital product creation builds the product underneath when one is needed.

Where does Vivaldi deliver customer experience design work?

We work with US companies nationwide from our offices in New York and Los Angeles, and internationally from London, Zürich, München, Hamburg, Düsseldorf, Singapore, Buenos Aires and Lima.